Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. New Module "Heat dissipator" - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: I like the idea. though I'd simply call it a heatsink. It's a passive module which has a lot of thermal HP, and has a higher than usual chance of absorbing heat damage from other modules. +1 this idea. We already hav...
- by Dior Ambraelle - at 2017.07.15 10:28:31
|
2. Dual Tanking - in Player Features and Ideas Discussion [original thread]
While the idea is interesting, I just can't come up with any explanation for how would a lased deal explosive damage. That's not what lasers do.
- by Dior Ambraelle - at 2017.07.15 10:21:56
|
3. [Module Proposal] Tractor Bubble - in Player Features and Ideas Discussion [original thread]
I think I figured out the mechanics related to other tractor beams and MTUs used at the same time. The tractor bubble has an "optimal range" 5km, and a "falloff range" 20km. The tracking speed increases as it gets closer to the ship, Noctis gets ...
- by Dior Ambraelle - at 2017.07.07 20:26:09
|
4. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
How about making this a "polarized" module? You may fit more of them with stacking penalty, but then you will have pure signature tank, so if they hit you it will hurt a lot.
- by Dior Ambraelle - at 2017.07.03 10:23:47
|
5. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
How about the other side of this idea: the low-sec border zones would basically create a "tunnel" or "highway" between null regions on the opposite sides of the cluster. You wouldn't need to move capital fleets around hi-sec anymore. If we could k...
- by Dior Ambraelle - at 2017.07.01 17:51:23
|
6. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Jeremiah Saken wrote: Fozzie asking for feedback with visuals when there are already SKINs for them on SiSi. Legit as f***. Those are probably test skins, they are using the basic ship pattern masks like the old skins.
- by Dior Ambraelle - at 2017.07.01 17:31:25
|
7. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Blazemonger wrote: One of the suggestions seen here that I miss in the discussion on the FC is the option to allow T3C to refit without the need for a Mobile depot. There may be technical reasons which prevent this, but it would make things a l...
- by Dior Ambraelle - at 2017.06.29 17:24:38
|
8. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Dior Ambraelle wrote: Actually, I think it would be possible to separate the factions with FW zones that are connected to the rest of low and null sec and this way make it faster to leave hi-sec (Couster is a good exampl...
- by Dior Ambraelle - at 2017.06.29 09:55:16
|
9. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Actually, I think it would be possible to separate the factions with FW zones that are connected to the rest of low and null sec and this way make it faster to leave hi-sec (Couster is a good example, it's literally in the middle of hi-sec, you ne...
- by Dior Ambraelle - at 2017.06.29 01:29:40
|
10. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Rek Seven wrote: Noxisia Arkana wrote: Rek Seven wrote: @Focus group, am I reading right that Fozzie has moved the warp speed bonus to the nullification subsystem? Why was it removed from the non-nullified sub? This removes the abilit...
- by Dior Ambraelle - at 2017.06.28 18:52:53
|
11. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Blazemonger wrote: Secretariot Eto wrote: T3Cs are receiving a long awaited nerf. I think we all need to get over that fact and realize they won't have the best damage/tank/ewar/agility combined anymore. Btw, they still deal a ridiculous ...
- by Dior Ambraelle - at 2017.06.27 09:15:06
|
12. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Mhari Dson wrote: BESTER bm wrote: Dior Ambraelle wrote: Does it really matter if you are a solo or group player, PVE or PVP, as long as you play It should not, but recent developments would indicate that CCP does at least try to promo...
- by Dior Ambraelle - at 2017.06.26 16:25:53
|
13. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Does it really matter if you are a solo or group player, PVE or PVP, as long as you play (and preferably pay too) ? If this is a true sandbox game then there should be no intended way to play it. You can be a solo PVE player in a PVP MMO if you want.
- by Dior Ambraelle - at 2017.06.25 23:22:16
|
14. Supercarrier Force Auxilliary Ships (Logistical Supercarriers) - in Player Features and Ideas Discussion [original thread]
The way I can imagine a super capital logistics unit is some sort of mobile base. They can move around like other ships of the same size, or "unpack" themselves and become a small citadel like structure that can be seen on the overview with greatl...
- by Dior Ambraelle - at 2017.06.25 17:06:39
|
15. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
WhiteOrm wrote: I know that you probably have given it a deep thought, but Loki with 5-2 high slots is not going to go far =/ Every time you do something like that we have another underpowered ship with spare non bonused slots fitted with energ...
- by Dior Ambraelle - at 2017.06.25 10:49:53
|
16. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Recon ships are weird. They also seem to be a combination of two roles: electronic attack combined with half of an exploration equipment. Currently Stratios is the only cruiser sized explorer. T1 explorer cruisers should have similar bonuses as th...
- by Dior Ambraelle - at 2017.06.23 09:59:51
|
17. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Sobaan Tali wrote: Not quite what I asked. I was asking about how will T3C's look since they would visually loose one of the subsystems' making up one-fifth of the hull, not whether they will be compatible with SKINs. I'll rephrase. If the en...
- by Dior Ambraelle - at 2017.06.22 19:40:43
|
18. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
BESTER bm wrote: Dior Ambraelle wrote: I guess we have to deal with the fact that nothing is good enough for us. That's not the issue here.. CCP has been fumbling and releasing half baked updates and patches for a while now. Most of what ...
- by Dior Ambraelle - at 2017.06.22 18:01:22
|
19. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Jeremiah Saken wrote: Dior Ambraelle wrote: Jeremiah Saken wrote: Where is iconic Tengu beak? The current obfuscation manifold? I always thought it looks dumb. And this is exactly why we were supposed to vote! Not a big deal really, sho...
- by Dior Ambraelle - at 2017.06.22 16:10:45
|
20. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Jeremiah Saken wrote: Where is iconic Tengu beak? The current obfuscation manifold? I always thought it looks dumb. And this is exactly why we were supposed to vote! Not a big deal really, show the pictures of the current art labeled with let...
- by Dior Ambraelle - at 2017.06.22 15:26:27
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |